<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Arm64 on Clara Ogalla — Blog</title><link>https://blog.claraogalla.es/tags/arm64/</link><description>Recent content in Arm64 on Clara Ogalla — Blog</description><generator>Hugo</generator><language>es</language><lastBuildDate>Sun, 17 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.claraogalla.es/tags/arm64/index.xml" rel="self" type="application/rss+xml"/><item><title>Cómo porteé Rising Dusk a consolas ARM64: joystick, audio y DLLs</title><link>https://blog.claraogalla.es/posts/rising-dusk-port-arm64/</link><pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate><guid>https://blog.claraogalla.es/posts/rising-dusk-port-arm64/</guid><description>El proceso completo de portar Rising Dusk a ARM64 (ROCKNIX, Retroid Pocket Flip 2): cómo resolver el drift del stick con doble capa de deadzone, los artefactos de audio de Wine y por qué están las DLLs de Steam.</description></item></channel></rss>